Devices and algorithms already allow us to capture and create 3D textured meshes. However, despite their high geometric accuracy, they remain bare meshes, without meaning. When we look at objects with our human eyes it is easy to understand meaning in a shape and to distinguish one object from another. For a computer it is not the same. What a computer is capturing, and what a computer is ‘seeing’ is a different thing altogether. So we need to look again from the point of view of what a computer sees and try to separate the objects using computation, or at least give a bit of an edge to digital editing. This could be quite useful for designers.